Category: Research/Inspiration

Inspiration- Mother Nature’s Finest

Easily one of the most used inspirations of the art world, I belive that nature has a place in graphic design.

Kayla Knight of Webdesigner Depot states that “Many great designers derive their inspiration from nature, and we can find tons of examples showcasing this type of inspiration online.

Looking at the world we live in and finding a way to integrate it into a design requires seeing nature from a new and very different perspective.”

I see that all the time when looking at landscape painting or viewing the Lord of The Rings series for the first time.

Unfortunately, the inspiration of nature assist me in so many ways that there’s no possible way to state them all.

So, here’s a link to Kayla’s page that states 17 of them. 

Nature and The 17
Thank you, nature.


Research-Lies and More

There’s a nationwide opinion on what true about a graphic designer. Based on number of careers and college studies, the lies are commonly mixed in with fact, making it difficult for commoners to understand our line of work.

For clarification, I’m posting a another blog post that tells about ten “facts” on what everyone thinks on graphic designers. While I agree with some of them, they’re still considered to be bold faced lies that would probably give a bad name to whoever is involved.

 15 Facts About Graphic Designers Think Are True



This might be the underrated resource for a graphic designer in my book.

Wheather it’s a documentary or just a simple cartoon, movies have made their mark on pop culture. All of its variables like the script, camera angles and posters can be interlinked through the process of the mind. 

But what does this have to do with graphic design?

Before answering, think of this: name one movie that you watched in your lifetime that affected your point of view on the world then discuss how it inspired you to create bigger and better ideas to use.

I can name one and I’ll end with one: Star Wars (except Episode I, don’t know what they were thinking.)

The fact is movies can inspire people to see the world in a abstract point of view and I kind of see those qualities in graphic design myself.

Two worlds, same goal, nuff said.

Research-Paygrade for Pencils

Recently I’ve discussed an article about graphic design being a recession free industry, but what about the actual pay that comes with it?

What are the actual benefits for this career and what can it be used for when students actually graduate from their respected university?

If you’re still wondering, look below and click.

Money,Money and Monet

Inspiration- Jack Kirby

Inspiration- Jack Kirby

I couldn’t go on this semester by talking about Stan Lee in one post and not talk about Jack Kirby in another, that would be a crime against humanity.
He had the opportunity to work Marvel and DC Comics in the 70s while creating some well-known characters like Captain America, The New Gods and any other that left their mark in the world. Along with editor-writer Stan Lee, the two made comics known at Timely, now Marvel, by creating some of the most popular characters to hit the shelves. He died February 16, 1994, leaving a legacy we dare not soon forget.

He’s relatable cause his work suggests to look outside the box and venture out into the unknown. To me, that what makes a good impression; wondering what would happen if this was replaced with that to get an unknown result. I guess that’s what I’m aiming for right now in graphic design. So thank you Kirby for filling my mind with wonder and opportunity,

Research- Basic vs Applied Research

I’ve described in more than one post how to research for a project, but never on how about the difference between basic and applied research, which may cause some confusion between graphic designers.

The reason for this is simple…

“The implied value in graphic design is to train our students to perform ‘real’ projects as opposed to theoretical exercises. We continue to give our students basic problems to encourage them to think on their own. It is the charge of industry to supply the next generation of students (future designers) with the applied research in the field. The commercial designers are better equipped and funded to supply this end of the students’ education.”-Michael Kroeger

Kroeger gives us a basic chart on what the difference is between the two, to see it click on the link below.

Basic vs Applied Research and more

Research- The Process Itself

Now that I’ve talked about how to make a portfolio, logo design and the research that goes into it, I’ve never got the chance to explain the process of graphic design itself.

“Our process starts the same regardless of what sort of project we are working on. Then, depending on what the project is, print design, web design or logo design, the process tends to take a different direction for each. This post outlines the important stages before we even hit the computer and describes our research and development process which involves outlining target markets and dealing with objectives and messages.”

The Process


Research-Building a Portfolio

When starting a career in graphic design or any performing/creative art, it’s imperative to have a history of your own work with you for preferences I.e a portfolio. This alone makes or breaks whether an employer has the chance to hire you and shows them how you demonstrate the principles of art and organization skills. Most of all, it show the employer how established you are in performing/creative arts.

How to Build a Portfolio (video)

Research- Beginning a Research Project

Every graphic designer has to complete once or twice a research project for a certain group. They consist of high amounts of concentration and dedication.  But what actually goes into a research project? The University of South Dakota has explicitly minimized the entire process to five questions you should ask when or before doing the project.

To learn more, click here ———> South Dakota